Technology's Impact on Intelligence and Cognitive Function
Linas JuozenasShare
Intelligence Unleashed · Technology
Technology and human intelligence
Digital tools can widen access to knowledge, accelerate practice, reveal patterns, restore communication and extend what one mind can build. They can also interrupt attention, hide uncertainty, replace productive struggle and turn intimate behaviour into data. The outcome depends less on whether technology is present than on what the person still learns, understands, remembers and controls.
The essential idea
The best technology leaves the mind stronger
A tool is cognitively valuable when it helps a person learn something durable, notice what was previously invisible, solve a more meaningful problem, communicate more fully or create work that would otherwise remain beyond reach.
Speed alone is not intelligence. A system can produce an answer quickly while leaving its user less able to explain, verify or reproduce it. The stronger design target is performance now plus capacity later: better work today without quietly dismantling the knowledge and judgement needed tomorrow.
01 · Ask what remains
What does technology actually change?
A faster result can mean better support, better training, better coordination—or simply that the machine completed a task the person never learned.
Technology shapes cognition through four different routes: it can train a capacity, support performance, change the environment in which thought occurs, or substitute for part of the thinking. The same interface may do all four, depending on how it is used.
Build an internal capability
Retrieval practice, worked examples, language feedback, simulations and progressively harder problems can strengthen knowledge or skill that remains available later.
Extend present performance
Search, calculators, captions, navigation, reminders and assistive communication can make a task possible or reduce a burden while the tool is present.
Direct attention and behaviour
Notifications, defaults, rankings, feeds, rewards and friction influence what is noticed, repeated, avoided and eventually practised.
Perform a cognitive operation
An AI may draft, classify, summarise or decide. This can free capacity for harder work—or remove the very practice through which expertise would have formed.
None of these routes is automatically good or bad. A spelling aid may let a dyslexic writer express ideas that mechanics previously obstructed. A navigation system may free attention in a dangerous environment. A calculator may permit advanced modelling after number sense is secure. The ethical and educational question is whether the removed burden was incidental to the goal or constitutive of the skill being developed.
Neuroplasticity is not a quality label
Repeated activity can alter habits, strategies and neural organisation. That does not prove that every repeated digital behaviour improves cognition. A compulsive feed, a carefully spaced vocabulary programme and an expert flight simulator all involve learning; they teach very different things. Ask what adaptation is occurring, not merely whether the brain is “changing.”
| Level | What was shown? | What remains unknown? | A stronger test |
|---|---|---|---|
| Usability | People can operate the tool and may enjoy it. | Enjoyment does not establish learning, accuracy or benefit. | Measure errors, comprehension, accessibility and abandonment. |
| Immediate performance | Users complete the supported task faster or more accurately. | They may be unable to repeat it without assistance. | Test independently after a delay. |
| Near transfer | Practice improves a similar untrained task. | The benefit may remain narrow and context-bound. | Use active controls and unfamiliar problems. |
| Far transfer | Improvement appears in meaningfully different abilities or settings. | Far-transfer claims are difficult and frequently overstated. | Pre-register outcomes, replicate and test durability. |
| Life impact | Education, independence, health, work or communication improves. | Average gains may hide unequal benefit, harm or exclusion. | Track functional outcomes, distribution and long-term effects. |
UNESCO’s global review of technology in education recommends judging systems through relevance, equity, scalability and sustainability, and warns that proposed technological solutions can also be detrimental.1 That is a useful discipline far beyond schools: define the human problem first, then ask whether the technology solves it better than the available alternatives.
02 · Access is the beginning
Digital learning that produces real knowledge
Online courses can place extraordinary instruction within reach. Their value is realised only when access becomes attention, practice, feedback, retrieval and transfer.
A library in a pocket is a civilisational achievement. Recorded lectures, open textbooks, remote laboratories, translation, captions and expert communities can let a motivated learner cross geography, disability, schedule and institutional boundaries. Yet enrolment is not completion, exposure is not comprehension and a watched explanation is not yet a usable mental model.
MOOCs and online courses: enormous reach, uneven journeys
There is no defensible universal “MOOC completion rate.” A free, open course may include curious visitors, auditors, active learners, certificate seekers and enrolled students with entirely different intentions. Completion varies with design, subject, cost, prerequisites, support and how the denominator is defined. A course should therefore report more than registrations: meaningful starts, active weeks, assessed mastery, completion among declared participants, subgroup outcomes and what learners can do later.
Can the learner enter?
Affordability, connectivity, device compatibility, captions, transcripts, keyboard operation, language, readable design and flexible timing determine who can begin.
Must the mind do the work?
Questions, explanations, practice, feedback, spaced review and creation require the learner to retrieve, connect and apply—not merely scroll.
Can the learner persist?
Clear pathways, achievable milestones, mentors, peers, reminders, offline access and recognition of prior knowledge help intention survive ordinary life.
Multimedia is useful; “matching learning styles” is not established
Text, speech, diagrams, animation, physical demonstration and simulation can each represent information differently. The right representation depends on the content and task: pronunciation benefits from sound; spatial transformation may benefit from animation; a searchable transcript may be superior for review. But the popular claim that students learn best when instruction is matched to a fixed visual, auditory or kinaesthetic “style” lacks the required experimental evidence.2
The practical conclusion is not to make learning monotonous. Offer accessible representations, let learners control pace and make the medium serve the idea. Remove decorative motion and redundant narration when they compete for limited attention. A vivid interface is successful only when it makes the structure of the knowledge more visible.
Active learning beats decorative interactivity
Buttons and animations do not make learning active. A learner is cognitively active when predicting, explaining, comparing, retrieving, solving, teaching, receiving feedback and revising. In a major meta-analysis of undergraduate STEM teaching, active learning improved examination performance and reduced failure compared with traditional lecturing, although effects vary across implementations and contexts.3 Retrieval practice also strengthens long-term retention and understanding more than repeated study in many learning settings.4
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Orient. State the question, required prior knowledge and what successful understanding will allow the learner to do.
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Attempt. Ask for a prediction, solution or explanation before revealing the complete answer.
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Explain. Present a concise model, worked example or demonstration connected to the learner’s attempt.
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Correct. Give timely, specific feedback that identifies the misconception and the next useful move.
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Retrieve. Bring the idea back after a delay without cues; confidence should follow recall, not replace it.
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Transfer. Apply the principle to a new example, format, environment or real problem.
Digital education succeeds when distance from a classroom no longer means distance from intellectual growth.
Solitude and community solve different learning problems
Asynchronous learning can protect stretches of chosen solitude in which a person follows an unusual question, pauses without embarrassment and forms an original connection before a group directs attention elsewhere. That privacy of thought is valuable. Community becomes equally important when an idea needs criticism, complementary expertise, encouragement, implementation and a path into the world. Strong digital learning environments preserve both: quiet ownership of attention and a welcome return to teachers and peers.
03 · A collaborator, not an oracle
AI assistants and tutors
Generative AI can compress the distance between a question and a useful explanation. Its cognitive value depends on whether it elicits thought or merely supplies plausible completion.
AI can translate, reframe, quiz, simulate, draft, code, compare, critique and make expert-like support available at unusual hours and in many languages. For a learner with strong prior knowledge, it can raise the ceiling: testing more hypotheses, exploring more examples and moving from idea to experiment faster. For a learner facing barriers or missing foundations, it can lower the threshold for beginning. Neither benefit requires pretending that the model understands perfectly or that every generated statement is true.
Adaptive practice partner
Generate examples at the right difficulty, ask one question at a time, reveal hints progressively and revisit errors until the learner can explain the principle independently.
Perspective expander
Offer competing hypotheses, counterexamples, analogies, objections and translations that help a thinker test an original idea rather than converge on the first familiar answer.
Accessibility layer
Convert formats, simplify language without deleting meaning, describe structure, support communication and help users move between speech, text, code and visual representations.
Promising evidence is not a universal verdict
A 2025 randomised controlled trial in an undergraduate physics course found that a carefully designed AI tutor produced greater learning gains in less median time than the study’s in-class active-learning condition.5 This is important evidence that a research-based AI lesson can work very well. It is not proof that any chatbot, prompt, subject, age group or unsupervised deployment will do the same. The tutor was purpose-built around instructional principles; the comparison covered particular lessons and outcomes.
A second experiment makes the design difference especially clear. Among nearly 1,000 secondary-school mathematics students, access to a general-purpose GPT interface raised supported practice performance but was followed by lower performance than the control condition on an unaided examination. A safeguarded tutor that constrained the system to progressive hints produced much larger practice gains and largely removed that later penalty, but did not establish superior unaided examination performance.5 AI can therefore improve the work visible on a screen while failing to build the capability the assessment was meant to reveal.
The U.S. Department of Education’s AI report recommends keeping humans in the loop, centring educational needs, strengthening trust and involving educators in design and evaluation.6 UNESCO’s guidance likewise places human agency, inclusion, data protection, age-appropriate use and validation at the centre of generative AI in education.7
Productivity gains are real—and bounded
Experiments and field research have found substantial improvements on selected tasks: faster, higher-rated professional writing; more customer-support issues resolved per hour; and quicker completion of consulting work that fell inside a model’s capability frontier. The same consulting experiment found lower accuracy when participants used AI on a task outside that frontier.8 These findings are far stronger than an unqualified claim that a copilot “saves everyone a fixed number of minutes.” Effects depend on the person, workflow, task, model, training and what happens to quality outside the measured window.
| Use pattern | Immediate result | Likely learning value | Better instruction |
|---|---|---|---|
| “Do this assignment” | A polished answer appears quickly. | Low if the learner cannot reconstruct or defend it. | Ask for a plan, then hints; write the final answer independently. |
| “Teach me this” | A fluent explanation appears. | Variable; fluency can create an illusion of understanding. | Require questions, predictions, retrieval and a transfer problem. |
| “Critique my attempt” | Errors and alternatives become visible. | Often stronger because the learner first generated a model. | Request evidence, uncertainty and the strongest counterargument. |
| “Explore with me” | More hypotheses and connections are generated. | High potential when users have enough domain knowledge to retain direction and judge the output. | Keep a decision log: what came from the person, model and sources. |
| “Decide for me” | Choice and responsibility feel easier. | Risky for high-stakes or value-laden decisions. | Use AI to map options; keep goals, trade-offs and accountability human. |
Why fluent wrongness is cognitively dangerous
A language model generates responses from learned statistical structure and current context. It can state an invented reference, obsolete rule or false calculation with the same surface confidence as a correct answer. Even when a response is accurate, it may omit a decisive exception. Verification therefore belongs inside the workflow, not as an optional ritual performed only when an answer looks suspicious.
Do not outsource the standard of proof to the system being checked
Asking the same model whether its own answer is correct may improve a response, but it is not independent confirmation. For consequential claims, inspect the cited primary material, recalculate important numbers, test code, compare authoritative sources and involve a qualified person where professional judgement is required.
Exceptional intelligence should be amplified, not flattened
Generative models predict likely continuations and can recombine ideas in novel ways, but fluent output may still pull users toward patterns reinforced by training data, feedback and evaluation criteria. Original thinkers may notice premises, possibilities or long-range consequences that are rare in training data and absent from consensus phrasing. Their role is not reduced because a model can draft quickly. It becomes more important: choosing worthwhile problems, rejecting seductive errors, creating new conceptual structures and deciding what should exist. Institutions should give such people powerful tools, intellectual freedom, privacy and credit—not mistake conformity to model output for intelligence or originality.
04 · External memory, internal judgement
Cognitive offloading without cognitive surrender
People have always thought with notebooks, diagrams, libraries and other people. Offloading is a strategy—not automatically a decline.
Cognitive offloading means changing the environment to reduce internal processing demands: writing a list, rotating a map, setting a reminder, using a calculator or asking an AI to organise material. It can improve performance and free limited working memory for a harder goal. It can also create fragility when essential knowledge is never encoded, external records disappear or the user cannot detect a bad output.
A major review treats offloading as a metacognitive decision shaped by confidence, effort and expected access to external support.9 The right question is not “Did a tool help?” but “Which operations should remain reliably available inside the person, and which are safer or more efficient outside?”
Foundations and error detection
Core concepts, vocabulary, number sense, causal models, safety knowledge and enough domain structure to recognise when an output is impossible or misleading.
Precise and changing detail
Current laws, exact constants, long tables, specialist procedures and source documents that should be retrieved accurately rather than imperfectly memorised.
Verified repetitive operations
Formatting, routine transformation, reminders and repeatable checks—provided the process is observable, reversible and periodically audited.
Early AI studies warrant concern—and careful interpretation
A 2025 study of 319 knowledge workers analysed self-reports about 936 uses of generative AI. Participants described a shift in critical-thinking effort toward verification and integration; greater confidence in AI was associated with less reported critical-thinking effort.10 This identifies a plausible over-reliance pathway. It does not establish through objective longitudinal testing that frequent AI use lowers general reasoning ability. Outcomes may depend on task, expertise, interface and whether the person is using saved effort for deeper thought or simply avoiding thought.
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Frame. Define the goal, constraints and evidence standard before seeing generated options.
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Attempt. Produce a sketch, prediction or solution first whenever the task is part of the capability you want to retain.
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Assist. Ask the tool for targeted help: examples, objections, missing steps, translation or comparison—not automatic ownership of the whole task.
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Verify. Check factual claims, citations, calculations, code and assumptions using independent evidence and direct tests.
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Reconstruct. Close the tool and explain, reproduce or adapt the result. What cannot be reconstructed has not yet become dependable knowledge.
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Record responsibility. Keep track of what the tool contributed and which person approved the consequential decisions.
NIST’s AI Risk Management Framework and generative-AI profile organise risk work around governance, mapping context, measurement and management.11 At the individual scale, the same logic is useful: understand the system and stakes, test performance under realistic conditions, then manage the failure modes instead of trusting a brand or benchmark.
Let the machine carry weight. Do not let it quietly choose the destination, define the truth or erase the muscles you still need.
05 · Practice hidden inside play
Gaming and cognitive skills
A game is not a single intervention. Its rules, pace, social environment, difficulty, reward system and required decisions determine what is repeatedly practised.
Games can train attention to relevant signals, rapid decisions, spatial transformation, planning under rules, motor coordination, collaboration, persistence and the interpretation of complex systems. They can also train impulsive checking, narrow reward pursuit or continued play despite diminishing value. Genre names alone cannot tell us which learning will dominate.
Small, specific transfer is more credible than “games make you smarter”
An updated 2023 meta-analysis of action-video-game interventions using active control groups found a small average cognitive effect, with the clearest evidence in top-down attention.12 That is a meaningful research signal, not proof of a broad rise in intelligence, grades, occupational performance or every form of “hand–eye coordination.” Reviews of video-game training repeatedly warn that far-transfer claims are vulnerable to differences in controls, publication bias and training tasks that resemble the test.13
Puzzle, strategy, rhythm, simulation and collaborative games may produce selected gains when they repeatedly exercise the relevant process. But “strategy game” is not a dose. A slow grand-strategy title, a timed resource puzzle and a team-based tactical game place very different demands on memory, inhibition, planning and communication. The most defensible prediction begins with mechanics and behaviour, not the marketing category.
| Repeated demand | Plausible trained process | What would show transfer? | Design risk |
|---|---|---|---|
| Track changing targets | Selective or divided visual attention under time pressure. | Improvement on unfamiliar attention tasks with active controls. | The test may resemble the game too closely. |
| Manipulate spatial systems | Mental rotation, navigation or spatial planning. | Performance in a new spatial environment or real task. | Learning one map or interface rather than a general skill. |
| Plan across consequences | Rule learning, sequencing and resource allocation. | Better planning where rules and surface features differ. | Following an optimal game script without understanding why. |
| Coordinate a team | Communication, role awareness and shared attention. | Improved coordination in another team context. | Toxic norms, exclusion or dependence on one fixed group. |
| Repeat for variable rewards | Persistence and rapid reward-seeking. | Benefit requires a meaningful goal outside continued play. | Monetisation can optimise compulsion rather than mastery. |
Gaming disorder is about impaired control and harm—not enthusiasm
The World Health Organization includes gaming disorder in ICD-11. The pattern involves impaired control over gaming, increasing priority given to gaming over other activities, continuation or escalation despite negative consequences and significant impairment in personal, family, social, educational, occupational or other important functioning. The pattern is normally evident for at least 12 months, although a shorter period may be used when symptoms are severe.14
Long sessions, competitive skill or deep enthusiasm do not by themselves establish a disorder. Prevalence estimates vary substantially with age, population, screening instrument and whether a survey threshold or clinical diagnosis is measured. A single global percentage is therefore misleading. The practical warning signs are functional: repeated failed attempts to reduce play, displacement of sleep or essential care, worsening education or work, damaged relationships, concealed spending, distress and continuation despite clear harm.
Know what play is serving
Challenge, recovery, friendship, competition, creativity and learning are different goals. Notice when play no longer delivers the reason it began.
Protect the rest of life
Plan around sleep, movement, meals, study, work, hygiene, relationships and financial limits rather than relying on one universal timer.
Make stopping real
Disable manipulative notifications and autoplay, avoid opaque spending systems and choose natural stopping points. A family media plan can make expectations visible and revisable.15
Play can be serious development
The answer is not to treat gaming as intellectually empty. Well-designed games can sustain difficult practice, make systems manipulable and let people fail safely. The responsible position is to protect the valuable challenge from designs that monetise lost control—and to test whether the learned skill travels beyond the game.
06 · Experience as an interface
Virtual, augmented and mixed reality
Extended reality can make scale, space, risk and embodiment teachable. Presence is powerful—but feeling present is not the same as learning accurately.
Virtual reality replaces much of the sensory environment; augmented reality overlays digital material on the physical world; mixed reality anchors interactive digital objects within it. The umbrella term extended reality (XR) should not erase their different capabilities, burdens and evidence.
Reveal invisible structure
Rotate anatomy, inspect molecular geometry, visualise a field, enter an architectural model or place information directly beside equipment.
Rehearse without full consequence
Repeat a procedure, emergency, route, social interaction or motor task with immediate feedback before the real setting.
Change viewpoint and scale
Embodied perspective can support spatial understanding and engagement, provided emotional intensity does not replace analysis.
Education: promising, heterogeneous and design-dependent
A 2024 meta-analysis of 24 randomised anatomy studies found a moderate pooled knowledge advantage for VR, but the results varied greatly across studies; pooled AR results were not superior to comparison teaching.16 This is why “VR raises exam scores” is too broad. Benefit depends on the subject, learning objective, guidance, prior knowledge, interface, assessment and comparison condition.
Immersion can create extraneous load: a learner may spend attention navigating, admiring the environment or managing controllers rather than noticing the causal structure. Good instructional XR directs attention, segments complex sequences, gives a non-immersive alternative, allows repetition and ends with explanation or retrieval outside the headset.
Rehabilitation and therapy must remain condition-specific
A 2025 Cochrane review of 190 post-stroke trials found that VR may slightly improve arm function and balance and probably reduces activity limitation. Benefits often appeared when VR was added to usual care—potentially because it increased practice—while evidence for gait speed and quality of life remained uncertain, and few studies used fully immersive headsets.17
Clinician-guided virtual-reality exposure therapy can be effective for selected anxiety disorders, with research finding substantial improvement over inactive controls and no clear outcome difference from in-vivo exposure for some specific phobias and social anxiety.18 This does not make self-directed consumer VR an appropriate treatment for every phobia, trauma presentation or person. Screening, therapeutic formulation, graded exposure, consent and a plan for distress still matter.
There is no universal cybersickness percentage or safe session length
Nausea, dizziness, disorientation, headache, eye strain and imbalance vary with latency, visual motion, locomotion, headset, content, exposure and the individual. Reviews do not justify a universal “32%” incidence or a 20-minute limit.19 Begin gradually, take regular breaks, stop rather than push through symptoms, keep the physical area clear and follow device or clinical guidance.
Children require supervision, age-appropriate content and the manufacturer’s current guidance; evidence about long-term developmental effects remains limited.20 A person who feels unwell, disoriented or visually unsettled should not immediately drive, use machinery or enter another high-risk situation.
Embodied spaces need embodied safety
Voice, proximity, gesture, spatial intrusion, unwanted recording and haptic interaction can make abuse in social XR feel more immediate than text on a flat screen. Responsible platforms provide protective defaults, visible recording status, adjustable personal boundaries, one-action pause or safe-zone access, rapid mute/block/report functions, usable evidence capture, age safeguards and human moderation with feedback and appeals.21
07 · Measure without becoming the measurement
Wearables and careful self-experimentation
Smartwatches, rings, patches and connected sensors can reveal patterns. Their dashboards are estimates built from hardware, algorithms and assumptions—not direct windows into health or intelligence.
Wearables can support cognitive health indirectly by helping some people become more active, maintain routines, notice sleep timing or follow a treatment plan. Evidence that passive tracking itself raises intelligence is sparse. The useful causal chain is usually: measurement supports behaviour; behaviour supports health; health supports cognition.
What is measured, estimated and inferred?
What the sensor detects
Acceleration, optical pulse changes, electrical activity, temperature, pressure, location or interstitial glucose, with noise from fit, motion and environment.
What software calculates
Steps, heart rate, sleep duration, energy expenditure or a physiological interval. Accuracy depends on the exact device, algorithm, person and condition.
What the dashboard concludes
“Readiness,” “stress,” sleep stages, biological age or recovery combine measurements with proprietary models and are not diagnoses.
A 2024 living umbrella review synthesised 24 reviews and 249 non-duplicate validation studies. Of 310 catalogued consumer devices, only 34—about 11%—had been validated for at least one biometric outcome; across five commonly studied outcomes, completed validation studies represented about 3.5% of possible device–outcome combinations. Heart-rate error was generally smaller than errors for activity intensity, energy expenditure and estimated maximal oxygen uptake; step accuracy varied by device and activity. Protocols and algorithm changes further limited generalisation.22
| Metric | Reasonable use | Do not assume | Better practice |
|---|---|---|---|
| Resting heart rate | Observe broad within-person trends under similar conditions. | Every reading is exact or an abnormal value has one cause. | Check fit, repeat at rest and seek appropriate evaluation for persistent concern or symptoms. |
| Steps | Set a consistent activity prompt and compare long-term patterns. | All movement, users, speeds and assistive devices are counted equally. | Use the same device and focus on personally meaningful change. |
| Calories and VO₂max | Treat as rough estimates that may help monitor direction. | Precision suitable for medical or nutrition decisions. | Use validated laboratory or clinical methods when accuracy matters. |
| HRV and readiness | Compare standardised resting or overnight trends within one person. | An absolute score diagnoses stress, recovery or cognitive capacity. | Interpret with sleep, illness, training, symptoms and measurement quality. |
| Sleep stages | Use multiweek timing and duration patterns cautiously. | A watch or ring measures clinical sleep architecture. | Persistent sleep problems belong with clinical history and validated assessment. |
Consumer sleep stages are inferred, not clinically measured
Clinical sleep staging uses brain activity, eye movements and muscle signals recorded in polysomnography. Consumer devices generally infer stages from movement, optical pulse and other indirect signals. A 2025 comparison of six wrist devices with polysomnography found high sensitivity for detecting sleep but poor specificity for detecting wake and only fair-to-moderate agreement by epoch. Many devices overestimated sleep efficiency and underestimated wake after sleep onset. Because this was a single-night laboratory study in 62 adults, most of them men, it should not be generalised to all users, devices or software versions.23 A single night’s “deep sleep” score should not overrule how a person functions or become a clinical diagnosis.
Feedback can change behaviour—even when the sensor is not the active ingredient
An umbrella review covering 39 reviews found that wearable-based interventions increased physical activity on average, including roughly 1,800 additional steps per day.24 Many interventions combined a tracker with goals, prompts, feedback or coaching, so the sensor cannot receive all the credit. A dashboard is most useful when connected to one achievable action and a meaningful outcome.
Some users become anxious or compulsive about scores. “Orthosomnia” was coined in a 2017 three-patient case series to describe unhealthy preoccupation with sleep-tracker data; it is not a recognised formal diagnosis.25 Pause tracking when it worsens sleep, drives repeated checking, encourages unnecessary time in bed, rigid routines or harmful dietary or activity restriction, or makes uncertain numbers more authoritative than persistent symptoms.
Continuous glucose monitoring outside diabetes
CGMs are established tools in diabetes care. For people without diabetes, evidence has become more informative but remains limited and context-dependent. A 2026 systematic review found no appreciable glycaemic benefit in healthy normoglycaemic participants and no significant body-mass-index effect; observed benefits were concentrated in people with prediabetes, and many studies embedded CGM use within structured lifestyle interventions. Only seven included studies were randomised trials, and most follow-up lasted 12 weeks or less.26
In June 2026, FDA cleared one specific over-the-counter CGM for people aged two years and older who do not use insulin. That product-specific decision does not establish routine cognitive, longevity or long-term health benefits for normoglycaemic users.27 Unexpected readings or symptoms should be confirmed appropriately rather than triggering medication changes, extreme diets or fear of normal variation.
“Wellness” is not the same as clinically validated
FDA’s January 2026 guidance explains which healthy-lifestyle software functions are not devices and its compliance policy for certain low-risk general-wellness products. Neither pathway validates every metric or health claim.28 Check whether validation matches the exact model, software version, population, activity, metric and intended use.
A cautious, low-risk self-experiment
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Choose one question. Define one change, one primary outcome and what difference would be meaningful before viewing the results.
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Establish a baseline. Observe a stable period long enough to see ordinary variation.
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Keep measurement consistent. Use the same device, placement, timing, conditions and algorithm version where possible.
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Change one low-risk factor. Record illness, travel, workload, medicine, alcohol, menstrual cycle and other plausible confounders.
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Pair numbers with function. Include symptoms, adherence, a validated questionnaire or performance that matters outside the dashboard.
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Set stop rules. End the experiment if it worsens sleep, anxiety, eating, injury risk or health; do not self-experiment with prescription drugs, hormones, extreme restriction or brain stimulation.
HIPAA generally applies to covered entities and their business associates; many direct-to-consumer wearable and app companies are neither. In the United States, the FTC’s amended Health Breach Notification Rule reaches qualifying health apps and connected technologies outside HIPAA and can treat some unauthorised disclosures—not only hacking—as breaches.29 Privacy evaluation should cover collection, processing location, retention, deletion, advertising, third-party sharing, export, authentication, updates and breach response—not encryption alone.
08 · Signals into action
Brain–computer interfaces
BCIs can create new routes between brain activity and an external device. Their most important achievements are assistive—and much narrower than “telepathy.”
A brain–computer interface acquires a brain-derived signal, processes features from it, interprets those features for a defined task and converts the result into an output: moving a cursor, selecting a letter, controlling a device or delivering feedback. Performance depends on signal quality, calibration, training, software, user state, context and the exact vocabulary of actions the system was designed to recognise.
Signals measured outside the body
EEG and related systems avoid surgery and can support research, interaction or training, but they generally offer lower spatial resolution and lower signal-to-noise for many decoding tasks and are vulnerable to movement, muscle and environmental artefacts.
Closer access without electrodes in brain tissue
Epidural, subdural and endovascular systems avoid placing electrodes within brain tissue, but they remain invasive implants with distinct surgical, vascular, maintenance and removal risks.
Signals recorded within brain tissue
Implanted arrays can capture detailed activity for selected tasks, while introducing surgery, tissue response, hardware longevity and long-term support obligations.
What present systems can—and cannot—do
In highly structured studies, implanted BCIs have enabled some people with paralysis or severe communication impairment to control cursors, operate external devices or decode attempted speech. These are profound gains in independence and communication. They are not unrestricted access to private thought. A decoder trained on attempted movement or speech under defined conditions recognises task-related patterns; it does not receive every belief, memory or unspoken sentence.
FDA’s 2021 final guidance provides recommendations for nonclinical testing and the design of investigational feasibility and pivotal studies for implanted BCIs in patients with paralysis or amputation. It is guidance for a defined medical-device pathway—not consumer approval and not authorisation of general intelligence enhancement.30
| Statement | What it can mean | What it does not establish | What to ask next |
|---|---|---|---|
| “First human implanted” | A participant entered an early feasibility study. | Safety, durability, general benefit or market authorisation. | Study registration, eligibility, protocol, adverse events and follow-up. |
| “Controlled a computer” | A decoded signal supported a defined task under reported conditions. | Independent everyday use, unrestricted thought decoding or cognitive enhancement. | Accuracy, calibration, speed, assistance, duration and real-world function. |
| “Breakthrough device” | FDA may provide more intensive interaction and prioritised review. | Clearance, approval or proven clinical benefit. | The exact intended use and current regulatory stage. |
| “Marketing authorised” | A regulator allowed a particular product for a specified indication. | Approval of every BCI, population, claim or enhancement use. | Jurisdiction, indication, conditions, evidence and post-market duties. |
| “Thousands of channels” | The hardware has many electrode or recording contacts. | Thousands of independent thoughts, perfect signal or greater intelligence. | Usable channels, stability, information rate and functional outcome. |
Progress is real—and long-term responsibility is part of the device
A 2024 U.S. Government Accountability Office technology assessment described meaningful assistive results in clinical trials while identifying uncertainty about sensitive brain data, long-term support, maintenance and insurance coverage. It noted that some participants had devices removed after trials because continued funding or medical support was unavailable.31
In March 2026, China’s medical-products regulator announced marketing authorisation for an implantable epidural BCI system with a narrowly defined hand-movement-function compensation indication for people with quadriplegia following cervical spinal-cord injury.32 This is an important regulatory milestone. It does not make experimental speech systems, consumer EEG headsets and hypothetical memory or IQ enhancement equivalent products.
The full cost is not one advertised price
There is no stable, comparable universal price for implanted BCI access. Real cost may include assessment, surgery, hospital care, hardware, calibration, rehabilitation, software, clinical follow-up, replacement, cybersecurity, caregiver time, travel, insurance administration and eventual explantation.
No BCI implant has demonstrated robust general-IQ enhancement
Assistive communication or control can unlock intelligence that injury prevented a person from expressing. That is different from increasing general intelligence in a healthy user. Claims of implant-enabled memory, attention or “superintelligence” require separate evidence.
A company-exit plan is a clinical safeguard
Before implantation, participants should know who will maintain hardware and software, fund support, disclose vulnerabilities, provide data access, manage adverse events and arrange safe continued use or removal if a trial ends, a product is discontinued or a company fails. An unsupported implant is not merely obsolete electronics.
09 · Behaviour becomes a dataset
Data, inference, privacy and security
Learning platforms, AI tools, games, XR systems, wearables and BCIs do more than respond to users. They observe how users respond to them.
A digital system may collect text, voice, gaze, movement, location, contacts, performance, errors, reaction time, pulse, sleep estimates or neural signals. The sensitive layer is often not the raw measurement but the inference built from it: attention, ability, fatigue, emotion, intention, health, identity, preference or predicted behaviour.
UNESCO’s Recommendation on the Ethics of Neurotechnology, adopted in November 2025, is a global standard-setting instrument. It calls for prior, free and informed consent that is dynamic and iterative; protection against social pressure; safeguards for neural data and mental-state inferences; equitable access; and the ability to refuse without discrimination. It is a nonbinding recommendation, not a world regulator or product approval.33
Signals and actions
Clicks, prompts, errors, eye movement, voice, location, motion, pulse, EEG or implant recordings and device diagnostics.
Features and inferences
Profiles of ability, engagement, mood, stress, identity, health, intention or future conduct—usually probabilistic and context-dependent.
Decisions and interventions
A lesson, feed, price, advertisement, ranking, workplace prompt, insurance response, clinical action or automated device behaviour.
Legal protection is real, but fragmented
Chile amended its constitution in 2021 so scientific and technological development must serve people and respect life and physical and mental integrity; the law must regulate the requirements, conditions and restrictions for its use in people, especially safeguarding brain activity and information derived from it.34 This was a major legal development, but it should not be described as a complete global definition of “neurorights” or proof that every possible mental inference is covered identically.
Under the EU General Data Protection Regulation, identifiable technology data are personal data. Neural data are not a standalone statutory category; Article 9 special-category protection applies only when relevant definitions are met—for example as health data, genetic data or biometric data processed for unique identification.35
In the United States, HIPAA protects defined health information held or transmitted by covered entities and their business associates; it does not automatically cover every learning, wellness, gaming, wearable or neurotechnology company. HHS provides a tool to help developers identify whether HIPAA, the FTC Act, the Health Breach Notification Rule, medical-device law or other federal rules may apply.36 Colorado and California enacted 2024 amendments that specifically address neural data within their state privacy frameworks.3738
| Stage | Essential question | Responsible protection | Warning sign |
|---|---|---|---|
| Collection | Which data are necessary for the user’s chosen purpose? | Minimisation, accessible consent, local processing and a non-tracked alternative. | Collect everything now because it may become valuable later. |
| Inference | What is concluded, with what error and for which population? | Validation, uncertainty, subgroup testing and a way to contest consequential output. | A probability is presented as direct knowledge of the person. |
| Sharing | Who receives raw data, features, profiles or model access? | Purpose limits, separate permission, contracts, audit logs and no hidden advertising use. | “De-identified” is treated as an unlimited permission. |
| Retention | When are raw data, backups, embeddings and derived profiles deleted? | Short default periods, effective deletion, export and a policy for trained models. | The interface deletes a record while invisible copies persist indefinitely. |
| Security | Could compromise affect privacy, learning, money or bodily safety? | Strong authentication, encryption, secure updates, disclosure channels and safe failure. | Support ends while the device, account or implant remains essential. |
Privacy protects intelligence itself
People need spaces in which tentative questions, unusual interests, errors and emerging ideas are not immediately scored or sold. Constant observation can change what a person is willing to explore. Intellectual privacy is therefore not separate from cognitive development: it protects experimentation, dissent, originality and the freedom to become someone not predicted by an earlier profile.
10 · Raise the floor, keep the ceiling open
Access, inequality and exceptional ability
Fairness does not require withholding powerful tools or pretending all cognitive abilities are identical. It requires preventing avoidable exclusion and coercion.
Technology can distribute knowledge and assistance at unprecedented scale. It can also concentrate high-quality models, data, devices, teachers, connectivity and decision power among those already advantaged. Equal access is not achieved when everyone may technically visit a page that only some can afford, understand, operate or trust.
The WHO–UNICEF Global Report on Assistive Technology estimated that more than 2.5 billion people needed at least one assistive product and nearly one billion lacked access.39 That existing gap matters when discussing speculative cognitive upgrades. A society should not celebrate a future neural luxury while people are still denied hearing aids, communication systems, wheelchairs, vision support or proven digital accessibility.
Build a universal cognitive foundation
- Quality education and lifelong learning
- Reliable connectivity and accessible devices
- Sleep, nutrition, movement and clean environments
- Sensory, communication and rehabilitation support
- Protection from addiction, toxic exposure and manipulation
- Affordable access to validated assistive technology
Give exceptional minds room to rise
- Advanced material without arbitrary age or location barriers
- Tools capable of keeping pace with rapid learners
- Protected time and solitude for original work
- Mentors, collaborators and access to serious institutions
- Recognition, resources and credit for demanding achievement
- A welcome path back to people who can help ideas grow
A technology that increases a person’s capacity to learn, reason and contribute is genuinely valuable. Society should actively support cognitive development, lifelong learning, expertise, intellectual ambition and genuine gains in the abilities that well-designed IQ tests validly measure. Education itself can improve intelligence-test performance: a meta-analysis drawing on natural experiments estimated approximately one to five IQ points for an additional year of education, with results varying by study design and cognitive outcome.40 A reliably higher score is evidence—not a guarantee—of stronger performance in the abilities assessed. Because IQ scores are age-normed and every test contains measurement error, credible individual growth requires appropriate assessment and reliable change, not one practice-affected result.
These abilities can matter greatly in complex learning and problem-solving, and the discoveries or guidance they help make possible can be extraordinarily important. Rare expertise and original insight are not interchangeable with access to the same software. They deserve serious opportunities, protection, resources, credit and respect.
At the same time, basic legal protection and freedom from abuse do not depend on a score, device or productivity level. These commitments reinforce one another. A secure foundation lets more intelligence develop; respect for exceptional ability protects discoveries, guidance and original work that can benefit everyone.
Accessibility is not a later adaptation
Design should include disabled people before the goal and outcome are fixed. Accessibility may require captions, screen-reader compatibility, switch control, low-bandwidth and offline modes, sensory settings, alternative authentication, understandable consent, repairable hardware, personal assistance and support that survives product updates. Consultation after launch is not co-design.
Develop minds without standardising them
Personalisation should help people reach demanding goals in ways suited to their needs. It should not turn one behavioural profile, communication style or automated prediction into the only acceptable form of intelligence.
11 · Design your relationship with the tool
An intelligence-preserving technology practice
The goal is not digital purity. It is deliberate allocation: tools carry what they carry well while the person keeps the capacities that make judgement, independence and originality possible.
A useful technology practice protects four resources: attention for sustained work, memory for usable internal models, agency over goals and choices, and connection to people who teach, challenge, support and celebrate.
Make depth possible
Batch messages, remove nonessential alerts, separate creation from feeds and give demanding thought uninterrupted time.
Keep a working map
Internalise foundations, retrieve them regularly and maintain your own structured notes rather than trusting search history alone.
Choose the objective
Define success before opening an optimisation system. Recommendations should serve a chosen life, not silently redesign it.
Return by choice
Bring an idea, an unfinished question or simply renewed presence; trusted people can challenge, extend, implement, communicate and celebrate what develops.
Chosen solitude can protect attention from premature direction and give unfamiliar associations time to form, but it does not guarantee originality. Some of the most original work emerges through dialogue, collaboration and constructive disagreement. Chosen solitude also differs from imposed isolation or loneliness: the healthy pattern preserves both the freedom to step away and a wanted path back to supportive people.
Choose assistance according to the purpose of the task
| Purpose | Use more assistance for | Retain human practice in | Independent check |
|---|---|---|---|
| Learning | Examples, hints, feedback, accessibility and adaptive pacing. | Recall, explanation, problem framing and transfer. | Solve a new problem without the tool. |
| Creating | Iteration, variation, reference organisation and mechanical production. | Intent, taste, original structure and final authorship decisions. | Explain why each major element belongs. |
| Deciding | Option mapping, calculation, scenario testing and contrary evidence. | Values, acceptable risk, responsibility and consent. | Review sources, affected people and reversibility. |
| Accessibility | Any support that removes an irrelevant barrier and increases agency. | The user’s chosen goals and preferred form of communication. | Ask the user whether the system actually improves life. |
| Safety-critical work | Redundant monitoring and validated decision support. | Situational awareness, escalation and accountable authority. | Test failures, overrides and operation without connectivity. |
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Name the gain. Which tool genuinely helped you understand, build, remember, communicate or recover this week?
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Name the loss. Which system fragmented attention, produced anxiety, displaced sleep or made you less willing to attempt something independently?
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Test retained ability. Recreate one important result without assistance and identify the missing knowledge honestly.
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Reclaim a boundary. Remove one notification, shorten one retention period, export one record or create one device-free interval.
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Deepen one relationship. Bring an idea to a teacher, colleague, friend or community capable of helping it become stronger.
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Raise the challenge. Use saved time for a harder question, not automatically for more low-value output.
Efficiency becomes cognitive growth only when the time and attention it saves are returned to learning, judgement, creation or care.
12 · Systems teach through their rules
Schools, workplaces and public policy
Individual discipline cannot correct a system that rewards constant interruption, conceals automated decisions or makes refusal costly.
Education should distinguish production from mastery
Schools need both tool-permitted work and opportunities to demonstrate independent capability. If every assignment allows unrestricted generation, educators may measure access and editing skill rather than the learner’s knowledge. If all AI is banned, students lose the chance to learn verification, model limits and responsible collaboration. A balanced assessment system labels the assistance allowed, records process, includes oral or live explanation and periodically tests unaided transfer.
Teach with and beyond the tool
Protect foundational knowledge, teachers’ professional judgement, accessible alternatives, learner privacy and the ability to question automated feedback.
Do not turn assistance into coercion
Set approved uses, confidential-data rules, human accountability and realistic workloads; do not punish workers for refusing invasive monitoring.
Build capacity and enforce truthfulness
Support access, research, standards, procurement expertise, consumer protection, cybersecurity, competition and remedies when systems cause harm.
The EU AI Act uses a risk-based framework and includes obligations or restrictions relevant to some educational, employment, biometric and product-safety uses. Not every algorithm or wellness app is high-risk, and application dates differ by provision; the schedule was revised in 2026.41 Institutions should identify the specific system, role, purpose, jurisdiction and current date rather than treating “AI compliant” as a permanent product property.
Procurement is where values become technical requirements
- Learning or functional outcome: define what improves beyond engagement or output volume.
- Independent evidence: require results for the actual product, population and use.
- Accessibility: test with intended users and provide an equivalent alternative.
- Data limits: contractually restrict collection, model training, advertising and resale.
- Human review: make consequential inferences contestable and correctable.
- Security and continuity: require update, incident, export, interoperability and exit plans.
- Workload realism: count the human checking, correction and support the system creates.
- Distribution: report who benefits, who is excluded, who is harmed and who stops using it.
“Human in the loop” must describe power, not decoration
A person cannot provide meaningful oversight if there is no time to review, no access to evidence, no authority to override, no protection from retaliation and no workable alternative. Responsibility should follow actual control.
13 · Choose by consequence
Decision tools for real products and real lives
Do not ask only whether a technology is impressive. Ask whether it produces a worthwhile human gain, for whom, under what conditions and at what continuing cost.
A useful technology decision joins four kinds of evidence: technical validity, human outcome, governance and fit with the person’s purpose. A device may be accurate but pointless, helpful but invasive, powerful but inaccessible, or beneficial only while expert support remains available.
The claim chain: from signal to life outcome
Marketing materials often move too quickly from “the sensor detected something” to “the product will improve your mind.” These are different claims. Move upward only when the preceding level is established for the actual product, population and context.
| Question | A stronger answer | Warning sign | Practical test |
|---|---|---|---|
| Purpose | A specific ability, barrier or outcome is named. | “Optimise everything,” fear of falling behind or status alone. | Write one sentence beginning: “This should help me…” |
| Evidence | Independent evidence matches the product, user and intended outcome. | Testimonials, engagement, laboratory proxies or research on a different device. | Find the comparator, sample, effect size, uncertainty and funding. |
| Learning | The tool creates practice, feedback and transfer. | It completes every difficult step and conceals the method. | Perform a fresh example without assistance. |
| Control | The person can pause, override, export, correct and leave. | Refusal causes penalty; automated output becomes final. | Locate the off switch, appeal route and exit path before use. |
| Privacy | Collection is minimal, understandable and bounded by purpose. | Indefinite retention, unclear partners or sensitive inference for advertising. | Check deletion, training, sharing, location and breach terms. |
| Access | Price, language, disability access and support are planned. | The people most likely to benefit are least able to obtain or maintain it. | Calculate the full cost over the realistic intended period of use, including subscriptions, support, repair, replacement, export and exit. |
| Continuity | Updates, repairs, portability and provider exit are covered. | Core function depends permanently on one cloud account or unsupported implant. | Ask what happens after outage, acquisition, bankruptcy or discontinued service. |
| Distribution | Benefits and burdens are measured across groups. | Only the average is reported; exclusion and abandonment disappear. | Request subgroup results and talk to people who stopped using it. |
A five-minute pre-adoption check
- Define success. Choose one outcome that matters beyond novelty or screen time.
- Separate assistance from learning. Decide whether you need an immediate result, durable skill or both.
- Test reversibly. Prefer a limited trial before changing routines, sharing years of data or accepting an implant.
- Preserve a baseline. Know how you perform and feel without the system.
- Predefine stop rules. Stop for worsening sleep, anxiety, pain, compulsive checking, loss of function or unsafe advice.
- Protect an exit. Export your work, retain alternatives and avoid making one vendor the sole keeper of an essential ability.
The strongest question
If this technology vanished tomorrow, would it leave you with greater internal capability—or has it provided a continuing external capability whose benefit justifies its cost, risk and dependence? If neither is true and only the vendor has become more necessary, reconsider the design.
14 · Questions people ask
Clear answers without technological mythology
The most honest answer is often conditional: which tool, which ability, which user, which comparison and how long after the assistance ends?
Can technology raise intelligence or IQ?
Education, health, nutrition, cognitively demanding practice and supportive environments can improve cognitive development and measured performance. A particular app, game or device should not be assumed to raise general intelligence simply because users improve on the tasks it contains. The strongest evidence usually concerns knowledge, strategy, attention or performance in a defined domain; broad transfer must be demonstrated separately. Because IQ is age-normed and every assessment contains measurement error, credible individual growth requires appropriate testing and reliable change rather than one practice-affected score.40 That does not make the gains trivial. Learning more, reasoning better in important fields and preserving cognitive health can transform a life even when no single score captures the change.
Is AI making people less intelligent?
AI is not one exposure with one effect. A tutor that asks for a prediction, provides a graduated hint and tests unaided transfer can support learning. An answer engine used before any attempt can remove productive struggle and disguise gaps. Current studies show both meaningful performance gains and failures outside a system’s capability frontier; broad claims that AI has already reduced users’ intelligence go beyond the evidence. Use it in a way that makes your reasoning more visible, not less.
Should people with high cognitive ability or deep expertise use AI?
Yes—when it expands search, iteration, simulation, accessibility or production without flattening original judgement. Exceptional thinkers may gain enormously from tools that remove mechanical limits, but they also need intellectual privacy, hard problems, dissent, time alone and the freedom to reject mediocre machine suggestions. Their ability should be respected and cultivated, not treated as a resource that employers, platforms or audiences may extract without rest, credit or consent.
Are video games a form of brain training?
Games train what their rules repeatedly demand. Action-game research supports small average gains on some laboratory measures, especially top-down attention, but broad improvements in intelligence or everyday competence are unproven. A game can still be valuable for challenge, joy, cooperation, artistic experience or a specific skill. Choose it for the benefit it actually provides rather than attaching unsupported medical or cognitive promises.
How much gaming is too much?
Hours alone do not diagnose a disorder. Look at control and consequences: is gaming repeatedly displacing sleep, movement, hygiene, learning, work, relationships or other wanted activities? Can the person stop or change plans? WHO’s disorder definition requires a persistent pattern and significant impairment, normally evident for at least 12 months, though serious symptoms may justify earlier assessment. Intense play during a holiday is not equivalent to sustained loss of control and functioning.
Is VR better for learning than books, video or a physical lesson?
Not universally. VR is most compelling when spatial presence, safe repetition, embodied practice or otherwise inaccessible experience serves the learning objective. It can add cost, distraction, discomfort and interface demands. Compare it with the best realistic alternative—not with a deliberately weak control—and test what learners can explain or perform after the headset comes off.
Can a watch or ring measure deep sleep and readiness?
Consumer devices infer sleep stages and readiness from movement, optical pulse, temperature and proprietary models; they do not directly measure clinical sleep architecture. Multiweek timing and duration trends may be useful, while a single night’s “deep sleep” minutes or readiness score can be wrong. Persistent symptoms matter more than a reassuring dashboard, and consumer sleep technology should not be used to diagnose a sleep disorder.
Should a healthy person use a continuous glucose monitor?
A short, well-defined experiment may help some people understand behaviour, but controlled evidence has not established routine long-term benefit for healthy people with normal glucose regulation. Normal fluctuations can be overinterpreted and lead to unnecessary restriction. CGMs are especially valuable in diabetes care; unexpected readings or symptoms should be confirmed appropriately rather than treated through improvised medication, fasting or extreme diets.
Can a brain–computer interface read thoughts or increase IQ?
Current BCIs decode constrained neural signals for defined tasks, often after substantial calibration and training. They may help a person select letters, control a cursor or operate an assistive device; that is extraordinary, but it is not unrestricted access to private thought. No BCI implant has regulatory authorisation for general-IQ enhancement or has demonstrated such an effect in robust clinical evidence. Treat consumer claims about “mind reading,” telepathy or effortless IQ enhancement with particular scepticism.
What should remain human even when automation becomes excellent?
People should retain meaningful control over goals, values, consent, accountability, relationships and decisions that shape another person’s rights or future. Machines may supply evidence and options, but responsibility should not be assigned to a system that cannot bear legal or moral accountability. Human review must include time, information, authority and a real ability to say no.
The direction worth choosing
More capable systems—and more capable people
The humane future is not one in which machines become capable while human minds become passive. It is one in which technical power enlarges learning, agency, health, expression and shared achievement.
Intelligence is not a decorative trait. It helps people understand consequences, learn faster, connect distant ideas, solve unfamiliar problems and guide others through complexity. Cognitive ability is shaped by both biology and a lifetime of learning, practice, culture, health and opportunity. Expertise may take decades to build. Sleep loss, acute illness and stress can temporarily impair access to it, while injury, neurotoxic exposure, prolonged deprivation and some disorders can cause lasting loss; both functioning and the conditions that preserve it deserve protection.
Raise both the floor and the ceiling
Remove barriers, teach foundational knowledge and give every learner a real upward path—while allowing exceptional ability to advance rather than demanding sameness.
Safeguard the conditions for thought
Defend sleep, health, privacy, concentration, chosen solitude, dissent and the time required for ideas that are not immediately legible to a crowd or algorithm.
Help original work become shared progress
When a new idea is ready to meet the world, communities are essential: to test it, challenge it, fund it, translate it, build it and promote it. Recognise the originating insight, protect its creator’s credit and celebrate everyone who helped develop and realise it.
Chosen solitude and community are partners, not enemies. Time away from other people’s directions can let attention wander, combine unlikely material and form an original question. Returning by choice brings dialogue, correction, practical knowledge and the cooperation that turns one person’s insight into durable culture. Healthy systems protect both movements: the freedom to withdraw and think, and the joy of returning to people who help the mind grow.
Respect for intelligence does not require ranking human rights by a test score. Every person retains equal basic dignity and protection. At the same time, societies should be able to recognise cognitive excellence honestly, care for people who develop and steward rare knowledge, and celebrate contributions that expand what others can understand or do. Denying differences does not create fairness; building conditions in which different minds can develop and contribute does.
Use technology to extend the reach of intelligence, not to make intelligence unnecessary. Let the tool carry weight; let the person keep the understanding.
Evidence and official guidance
Sources
- UNESCO, Global Education Monitoring Report 2023: Technology in Education.
- Pashler et al., “Learning Styles: Concepts and Evidence”, Psychological Science in the Public Interest.
- Freeman et al., “Active Learning Increases Student Performance in Science, Engineering, and Mathematics”, PNAS.
- Karpicke and Blunt, “Retrieval Practice Produces More Learning than Elaborative Studying with Concept Mapping”, Science.
- Kestin et al., AI tutoring randomised trial, Scientific Reports; Bastani et al., generative-AI tutoring field experiment, PNAS.
- U.S. Department of Education, Artificial Intelligence and the Future of Teaching and Learning.
- UNESCO, Guidance for Generative AI in Education and Research.
- Noy and Zhang, professional-writing experiment, Science; Brynjolfsson, Li and Raymond, customer-support field study, Quarterly Journal of Economics; Dell’Acqua et al., knowledge workers and the AI capability frontier, Organization Science.
- Risko and Gilbert, “Cognitive Offloading”, Trends in Cognitive Sciences.
- Lee et al., knowledge workers’ perceptions of generative AI and critical thinking, CHI 2025.
- NIST, AI Risk Management Framework and Generative AI Profile.
- Bediou et al., updated meta-analysis of action video games and cognition, Technology, Mind, and Behavior.
- Sala et al., meta-analytic investigation of video-game training and cognitive ability, Psychological Bulletin.
- World Health Organization, Gaming Disorder: questions and answers.
- American Academy of Pediatrics, guidance on unhealthy video gaming.
- Salimi et al., systematic review and meta-analysis of VR and AR in anatomy education.
- Cochrane, virtual reality for stroke rehabilitation.
- Carl et al., meta-analysis of virtual-reality exposure therapy, Journal of Anxiety Disorders.
- Saredakis et al., systematic review and meta-analysis of cybersickness factors; Simón-Vicente et al., systematic review of adverse effects associated with virtual and augmented reality.
- American Academy of Pediatrics, guidance on virtual-reality use and children.
- Australian eSafety Commissioner, XR safety-by-design guidance.
- Doherty et al., living systematic umbrella review of consumer wearable validity, Sports Medicine.
- Schyvens et al., polysomnographic comparison of six consumer sleep trackers, Sleep Advances; American Academy of Sleep Medicine, position statement on consumer sleep technology.
- Ferguson et al., umbrella review of wearable activity interventions, Lancet Digital Health.
- Baron et al., “Orthosomnia: Are Some Patients Taking the Quantified Self Too Far?”, Journal of Clinical Sleep Medicine.
- Liao et al., systematic review and meta-analysis of continuous glucose monitoring in people without diabetes.
- U.S. Food and Drug Administration, 2026 expansion of over-the-counter CGM clearance to people aged two years and older who do not use insulin.
- U.S. Food and Drug Administration, General Wellness: Policy for Low Risk Devices.
- U.S. Federal Trade Commission, Health Breach Notification Rule guidance for health apps and connected devices.
- U.S. Food and Drug Administration, guidance for implanted BCIs for patients with paralysis or amputation.
- U.S. Government Accountability Office, Brain-Computer Interfaces: Applications, Challenges, and Policy Options.
- China National Medical Products Administration, 2026 announcement concerning an implantable epidural BCI.
- UNESCO, Recommendation on the Ethics of Neurotechnology.
- Biblioteca del Congreso Nacional de Chile, Law No. 21,383 amending constitutional protections in relation to scientific and technological development.
- European Union, General Data Protection Regulation.
- U.S. Department of Health and Human Services, health-app developer resources on HIPAA and related rules.
- Colorado General Assembly, HB24-1058 concerning protections for biological data.
- California Legislature, SB 1223 concerning neural data.
- WHO and UNICEF, Global Report on Assistive Technology.
- Ritchie and Tucker-Drob, “How Much Does Education Improve Intelligence? A Meta-Analysis”, Psychological Science.
- European Commission, AI Act regulatory framework and implementation information.
Educational and editorial note: This article explains research and governance in general terms. It is not individual medical, legal, cybersecurity or educational advice. Product capabilities, software, law and regulatory status can change; check the current instructions and rules that apply to your device, use and jurisdiction. Health symptoms or consequential decisions deserve appropriate professional assessment rather than interpretation from a consumer dashboard or general-purpose AI.
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Evidence reviewed through 3 September 2026. Research findings are described for the products, populations and outcomes actually studied; they should not be read as universal effects.