Scaling Civilization: Playing in Terawatts

Scaling Civilization: Playing in Terawatts

Series: Mining & Materials • Part 14 of 14

Scaling Civilization: Playing in Terawatts

The story so far: We dug the first clean pit and shaped it into a lake. We taught rocks to confess, printed sunlight, melted without smoke, moved mountains with batteries, moved products not dirt, made light from sand, snapped factories together, built objects up to supercomputers, closed every loop, and designed towns to love their lakes. Now we zoom out: how many terawatts can we build — calmly, quickly, beautifully?

Today’s mission
Define a terawatt in atoms, land, ships, crews, and weeks — not slogans.
Publish pre‑calculated scenarios for PV, storage, steel, glass, copper, and compute loads.
Show the clone math: factories that build factories until sunlight is our default fuel.

Regional lattice of campuses Mine+Factory Port Hub Town + Lake Factory cloning → TW/year Year 0 Year 3 Year 6 Year 8+ Legend: Clean campus node Rail/ship link PV meadow S‑curve panel shows how cloning picks up speed after foundations & pods mature.

What a terawatt means (and why we’ll build many)

Terawatt cheat sheet (PV‑centric)

Quantity Planning value Notes
Annual energy / TWp ~1.6–2.0 PWh/yr Climate & tilt dependent
Average power ~180–230 GW From energy ÷ 8,760 h
12 h storage pair ~2.2–2.8 TWh Avg GW × 12
Area (ground mount) ~16–22 k km² 1.6–2.2 ha/MW
PV modules mass ~45–60 Mt ~45–60 t/MW

Ranges keep us honest across latitudes, trackers, and BOS design.

The simple why

  • Electrons ≫ fuels: we’d rather move wires than mountains.
  • Clean heat: furnaces and kilns listen to electricity (Parts 4–6, 9).
  • Predictable load: compute & factories give us the steady baseload that storage loves (Parts 10–12).
Physics before politics

Clone math — factories that build factories

Seed → snowball (PV factories, 1 GW/yr each)

Calendar point Factories alive PV capacity/yr Comment
Month 0 1 1 GW/yr Seed factory (Part 3)
Month 12 4 4 GW/yr First clones (Part 10)
Month 24 16 16 GW/yr “Snowball” cadence
Month 36 36–64 36–64 GW/yr Crew & pod limited
Month 60 150–250 150–250 GW/yr Regional clusters online

We cap growth with people/pods, not imagination; quality stays boring and high.

Clone kit bill (per 1 GW/yr PV factory)

Pod Count Avg load Shell area
Power PP‑20 3 ~60 MW
Water WP‑500 2 ~180 m² each
Heat HP‑20 1 ~400 m²
Line pods 12 ~1,200 m² each
Controls + People 1 + 3 QA + labs

This is the same Lego grammar we used across the series (Part 10).

How do we avoid a quality cliff while scaling fast?
Pods carry the skill; sites carry the concrete. Every pod is tested at the seed shop, serialized, scanned at setdown, and commissioned with a script. We scale the boring part — checklists — not risk.

Atoms per terawatt (what we actually move and melt)

PV hardware per TWp (ground mount)

Item Per MW Per TW Notes
Modules (mass) ~45–60 t ~45–60 Mt Glass+frame (Part 9)
Mount steel/Al ~60–100 t ~60–100 Mt Galv. steel + Al rails
Copper ~1.2–2.0 t ~1.2–2.0 Mt Strings → inverter
Glass area ~5,000 m² ~5,000 km² Low‑iron (Part 9)
Area 1.6–2.2 ha 16–22 k km² Trackers, spacing

Per‑TW totals spread across regions and years; we ship shapes (Part 8), not dirt.

Factories to feed that TW

Line / Campus Unit output Units for 1 TW Notes
Solar glass campus ~1 Mt/yr ~45–60 Feeds modules & façade
Mini‑mills (steel) ~1 Mt/yr ~60–100 Sections + coil (Part 5)
Al extrusion plants ~0.2 Mt/yr ~100–200 Rails, frames
Copper refinery/EW ~0.5 Mt/yr ~3–5 Busbars, cables
PV factories ~1 GW/yr ~1,000 Or 200 @ 5 GW/yr clusters

These units are pods in disguise (Part 10). We multiply calmly, not chaotically.

“Isn’t that a lot of steel and glass?”
Yes — which is why we make them with electrons (Parts 4–6, 9). The mod‑kit mini‑mills and glass lines exist to digest this exact workload, powered by the PV we already made (Part 3).

Land, water & neighbors (room for birds and ballgames)

Land math (context, not excuses)

  • Per TW: ~16–22 thousand km² of PV meadows.
  • Share of global land: ~0.01–0.02% (order‑of‑magnitude context).
  • Dual‑use: PV fields as meadows, grazing, pollinator corridors (Part 13).
Panels above, life below

Water & lakes

  • Process loops: 85–95% recycle in plants (Part 12).
  • Lakes: seasonal buffers + trails + habitat (Part 13).
  • Storms: bioswales + wetlands before the lake.
Closed loops by default

Storage & stability (keep the lights politely on)

Rules we actually use

  • PV‑min (MWp) ≈ Avg MW × 5.14 (5.5 PSH, 85% DC→AC) — see Parts 3, 10–12.
  • Storage (MWh) ≈ 12 h × Avg MW for calm operations.
  • Overbuild: 1.5–2.0× PV to share with neighbors and shorten clone cycles (Part 10).
Simple math beats “vibes”

Example pairings (pre‑calculated)

PV size Avg power 12 h storage Where it fits
1 TWp ~180–230 GW ~2.2–2.8 TWh Regional grid
100 GWp ~18–23 GW ~220–280 GWh Nation‑scale hub
10 GWp ~1.8–2.3 GW ~22–28 GWh Mega‑campus + city

Storage can be batteries, thermal, pumped, or fleet packs (Part 7). We pick the calmest mix.

Why does compute make storage easier?
Racks run 24/7 at steady power (Part 11). That stable appetite lets PV+storage operate predictably; waste heat warms blocks and homes (Parts 9, 12–13). A calm grid is a cheap grid.

Shipping & flows (move shapes, not mountains)

TEU & rail (sanity checks)

Bundle Per 100 MWp Per 1 TWp Notes
Solar farm kit ~1,000–1,600 TEU ~10–16 M TEU Distributed across regions
Rail steel ~6 kt / 50 km Scales with corridors Electrified (Part 8)
Modules Ship short distances Local finishing We build near demand

We avoid global module caravans by cloning factories (Part 10). Atoms stay near their destiny.

Trucks, rail, ropeways

  • Mega vans (200 t): 3–5 MWh packs, flywheel peaks (Part 7).
  • Rail spine: 0.04 kWh/t‑km planning (Part 8).
  • Conveyors/ropeways: where roads don’t make sense (Part 8).
Electrons pull more than diesel ever did

Crews & training (jobs with clean hands)

People per clone (typical)

  • PV factory 1 GW/yr: ~300–500 FTE
  • Glass line: ~250–400 FTE
  • Mini‑mill 1 Mt/yr: ~600–900 FTE
  • Compute 20 MW hall: ~80–150 FTE + support
Automation where it’s boring, people where it matters

Training spine

  • Each campus ships a People Pod first: safety, clinic, classroom (Part 10).
  • Digital twins for lines; practice on virtual steel before hot steel.
  • Apprenticeships tied to pods: electricians, riggers, controls, QA.
Local talent grows the fastest

Roadmaps (2, 5, 10‑year — pick your speed)

Two‑year “Kick”

  • Clone PV to ~16 GW/yr (from 1 GW seed).
  • Stand up 4–8 glass lines, 4–8 mini‑mills.
  • Deploy 5–10 GWp PV meadows at mines & towns.
  • Start 2–3 lake towns (Part 13).
Confidence phase

Five‑year “Lattice”

  • 150–250 GW/yr PV capacity in three regions.
  • 20–30 glass campuses; 20–30 mini‑mills.
  • Regional storage to ~0.5–1.0 TWh.
  • 10–20 towns; first coastal hub.
Regional fabric exists

Ten‑year “TW Habit”

  • ≥1 TW/yr PV clone rate across continents.
  • Glass and steel output paced to PV needs.
  • Compute halls heat whole districts (Part 11).
  • Campus loops so boring they’re invisible (Part 12).
Sunlight default
“Is this just curves on a slide?”
No: every number here traces back to pods and plants we’ve already laid out — PV lines (Part 3), furnaces (Parts 4–6), logistics (Part 8), glass (Part 9), clone kits (Part 10). It’s a construction plan, not a mood.

Pre‑calculated global scenarios

Scenario A — 1 TWp/yr buildout for 10 years

Metric Value Notes
PV added (10 y) 10 TWp Even cadence
Annual energy @ 1.7 PWh/TW ~17 PWh/yr Once installed
12 h storage paired ~22–28 TWh At full effect
Steel for mounts ~600–1,000 Mt Over the decade
Glass ~450–600 Mt Module glass only
Copper ~12–20 Mt Arrays to inverters

These decade totals call for dozens of glass campuses and mini‑mills — exactly our kit (Parts 5, 9).

Scenario B — 5 TWp/yr “sprint” (years 5–10)

Metric Value Notes
PV added (5 y) 25 TWp Clone fever
Annual energy @ 1.7 PWh/TW ~42.5 PWh/yr From the sprint alone
12 h storage paired ~55–70 TWh Regionally dispersed
PV meadow area ~0.4–0.55 M km² Dual‑use land

“Sprint” requires matured pod supply and trained regional crews (Part 10).

Scenario C — Balanced lattice (electric industry + towns)

Assume a region targets 500 GWp PV, industry anchored by 5 steel mini‑mills, 5 glass lines, 2 compute halls.

Item Planning value Comment
Avg power ~90–115 GW From PV
Storage (12 h) ~1.1–1.4 TWh Battery + thermal mix
Steel output ~5 Mt/yr Local beams/coil
Glass output ~5 Mt/yr Modules + façade
Compute ~40 MW District heat anchor
Lake towns ~4–8 Each 5–25k people (Part 13)

This is one tile in a world lattice. Copy, rotate, paste.

Tap‑to‑open Q&A

“Where do the materials come from — do we have enough?”
We sized clean mines‑as‑factories in earlier parts: ore is sorted (Part 2), smelted without smoke (Parts 4–6), and shipped as shapes (Part 8). Steel and glass dominate PV hardware mass; both are easy to scale with electricity. Copper needs care but is measured in single‑digit Mt per TW — manageable with recycling (Part 12).
“Won’t land be the bottleneck?”
Dual‑use PV meadows, rooftops, parking, canals, and brownfields add up. At ~16–22k km²/TW ground‑mount, we’re talking hundredths of a percent of land — arranged thoughtfully around towns and habitats (Part 13).
“How do we keep this pleasant to live next to?”
Electric motion, enclosed lines, covered conveyors, quiet yards, dark‑sky lighting, public dashboards (Parts 7–9, 12–13). We design for birds, ballgames, and bedtime.
“What’s the hardest part?”
People. Which is why we ship People Pods first, over‑invest in training, and let pods carry expertise so local teams can build careers without leaving home (Part 10).

Appendix — Cheats, conversions, & cross‑links

Quick conversions we used

Thing Rule of thumb Used in
PV energy per TWp ~1.6–2.0 PWh/yr All scenarios
PV area 1.6–2.2 ha/MW Land tables
Storage pairing 12 h × Avg MW Storage tables
Rail energy 0.04 kWh/t‑km Logistics (Part 8)
E‑truck (site) 0.25 kWh/t‑km Campus flows (Part 7)

Cross‑links (this series)

  • Part 1 — Lakes & first hole: water buffers and future parks.
  • Part 3 — Solar seed factory: where the snowball starts.
  • Parts 4–6 — Furnaces & metals: electrons, not smoke.
  • Part 8 — Transport: ship value, not dirt.
  • Part 10 — Lego factories: pods & ports.
  • Part 12 — Circular loops: “waste” with a job.
  • Part 13 — Towns: life around the lake.
Everything connects
Final note: We never asked for permission from physics — only clarity. Pick a rock, sort it, melt it with sunlight, ship shapes, stack parts, and tell the lake you’ll be back with a boardwalk. That’s the plan. Let’s build.
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